It’s a joy to play with and, even more, fun to experiment with. Similarly, some of the telekinesis attacks are glorious to wield as you lift a group of enemies into the air before introducing them back to the ground with a violent thud. Using the electrified Shok to halt mechanical foes in their stride before following up with a flurry of bullets is a surefire way of causing a lethal circuit malfunction. It’s a lot of fun to play around with and adds layers to combat as you learn to start comboing weapons and abilities. Speaking of your hand, an essential part of the Atomic Heart kit is the Glove – a sci-fi piece of gear that grants elemental powers. On the whole, shooting feels competent if not spectacular, fitting somewhere in between the rustic feel of Fallout and the snappier gunplay of Call of Duty. Then there’s the more experimental end of the spectrum, reserved for guns that blast out electric bombs to something that only be described as a large metal pole that fires whirling blades that carve up enemies before returning to your hand. These range from the relentlessly chattering AK-47 to heavyweight RPGs. First and foremost it’s a shooter, and has an impressive collection of firearms to back that up. It’s an exciting way to keep you on your toes and a testament to the work Mundfish has done to maintain balance. They often provide challenge and spectacle in equal measure as they unleash one devastating attack after another while you chip away at their monstrous health bars.Ītomic Heart isn’t afraid to switch up its combat either, frequently flitting between frantic firefights against onrushing hordes to slower, more deliberate melee duels. Of course, there are larger-scale enemies and boss battles aplenty, both in linear story sections and in arenas across the open world. They each emphasise the ‘intelligence’ in AI, never shying away from a battle or afraid of showing off their varied arsenals. These robots are each a visual delight to take in, but rarely are you ever given the opportunity to do so as razor blades, electric pulses, and flying kicks are hurled at you with frightening regularity. It’s noticeably vast, endlessly creative, and frankly hard to take in all at once as you drive, zipline, swim, and, run away from killer robots. It’s a gorgeous game packed with lush forests, eye-catching architecture, and all manner of bonkers-looking machinery. One of the first things that struck me about Atomic Heart is its thoroughly distinctive art style. Atomic Heart isn’t reinventing the wheel in this regard but definitely adds its own flair into the mix. You battle through sections patrolled by rogue AI units before facing off against a challenging boss. These dungeons are where the majority of main missions lie and comprise of learning more about the facility, the people behind it, and what exactly has gone wrong there. The scope of Atomic Heart is impressive, and seemingly unfolds and builds as you make your way through its many distinct and large sci-fi complexes over the course of its 20-hour-plus campaign.Ītomic Heart’s closest analogue structurally would likely be Halo Infinite - an open world littered with mobs of enemies and linear story dungeons to dip in and out of. It’s not the straight-up corridor shooter some may envisage, nor a sprawling open-world full of nooks to explore, or a puzzle-filled brainteaser. From there I’ve jumped around to several different points in Atomic Heart to get a proper feel of what it has to offer, consistently being surprised by what came next. The calm is short-lived, however, as – inevitably – the AI turns not so friendly and the game begins in earnest. Thanks to the big brains at the fictional Facility 3826, robots have been integrated into society and help relieve the public from everyday stresses and labour. Its opening takes obvious cues from Bioshock Infinite’s masterful introduction to Columbia as you take a leisurely trip through a peaceful alternate-history Soviet city. Atomic Heart lulls you into familiar territory straight off the bat, albeit in a very unfamiliar world.
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